#WorldDonkeyKongDay #DKC25", https://www.mariowiki.com/index.php?title=King_K._Rool&oldid=3078280, Donkey Kong Country 2: Diddy's Kong Quest Bosses, Donkey Kong Country 3: Dixie Kong's Double Trouble! In King K. Rool's most common appearance, he wears a red cape and a gold crown, but he is fond of adopting many other looks and costumes as well. During the final battle of Donkey Kong 64, in his fight against Diddy Kong, King Krusha K. Rool was capable of throwing his boxing gloves like boomerangs. Donkey Kong Country Figure Set Collectible Nintendo Toy Japan Rare Diddy Dixie. His slipstream is also different as well. Unlike the other racers with barrels attached to them, he rides in a vehicle resembling a rocket-powered barrel with a skull (which possibly doesn't have a steering wheel since his functions are the same) and using his claw as his attack. K. Rool's skin is light green (though some appearances show it as dark green) and he has muscular arms, as well as usually being shown with jagged teeth. The true reason could be is that he wishes to occupy the tree house as an example of his conquest over Donkey Kong (the current ruler of Donkey Kong Island) and he now considers himself its new ruler by residing in the tree house, or he just likes bananas and is starving (the latter is not actually the case as in DK: Jungle Climber K. Rool confirms that he hates bananas, it is possible he wants to prevent scurvy). Outside minor cameos, this marks his first physical appearance in a decade since Mario Super Sluggers. The ship shows Kremkoins, his logbook, and his various portraits as a pirate on Gangplank Galleon. He fires different types of ammunition such as Kannonballs, spiked Kannonballs, barrels, and status-afflicting mists, which either freeze, slow, or disorient his targets. His "brother", Kaptain K. Rool, made an appearance in the game Donkey Kong Country 2: Diddy's Kong Quest. In DK: Jungle Climber, King K. Rool appears as the main antagonist. When the player wins, he is unlocked, as well as all four Kritters, making this first and only game to have him as an ally. Eventually, K. Rool's henchmen succeed in repairing the Blast-o-Matic, just as the Kongs break into Hideout Helm, and K. Rool demands that the weapon be fired, despite the warnings that if it is not fully tested, it could explode. His cape also appears to be slightly torn up at the bottom. The battle against King Krusha K. Rool takes place in the boxing arena, where he is fought by all five Kongs during their respective round. Refusing to submit to his enemies, he uses his last Crystal Banana to grow larger and become even more powerful for a true final battle. However, as time goes on (especially towards the end of the game), K. Rool is depicted as far more comical, dim-witted, and insane. K. Rool will create multiple shockwaves by slamming the ground, throw his gloves as a boomerang, and uppercut the Kongs after charging at them. King K. Rool is last seen in DK: Jungle Climber being taken back to his and the Kong's home planet, dragged through space by a rope attached to the back of a Banana Spaceship. In Super Smash Bros. Brawl, K. Rool's trophy information erroneously states that Kaptain K. Rool is the brother of King K. Rool, which lead to some fans theorizing that King K. Rool and Kaptain K. Rool are separate characters in the Japanese versions. He is the evil king of the Kremlings. In the Japanese version of Donkey Kong 64, K. Lumsy is said to be King K. Rool's little brother.[12]. The Donkey Kong Country cartoon also introduces a rival of sorts to King K. Rool, a pirate named Kaptain Skurvy, who also wishes to obtain the Crystal Coconut. When he becomes Baron K. Roolenstein, he wears a white lab coat and has a propeller on his back. In order to injure Roolenstein, Dixie and Kiddy would need to pull down on a particular pipe on the ceiling of Kastle KAOS, while avoiding Roolenstein and his electric beams. [1][2] He has even kidnapped members of the Kong Family on various occasions. He is first encountered atop Sun Sun Island, where he and his entourage of four Kritters steal the five Crystal Bananas from the banana alien Xananab. He constantly brags about his brain and emphasizes this by using more complex jargon. After being hit twelve times, K. Rool is defeated, and Donkey Kong recovers his banana hoard. (this is unclear why he joined them and how he is on Donkey Kong's team). However, Japanese material (such as the intro of the Japanese Game Boy Advance version of Donkey Kong Country 2) also portray Kaptain K. Rool as a disguise, and thus the trophy description is merely an error. He attacks by clapping his … King K.Rool is a fat green "krockodile" who likes having parties in his apartment on the 5th floor of his building. In order to harm Roolenstein, barrels would need to be thrown at his back by Dixie and Kiddy multiple times. In this battle, he attacks by using electrical beams and by dropping bombs on Dixie and Kiddy. During this fight he sports a stereotypical one-piece as well as boxing gloves with a champion's belt. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, K. Rool was seemingly replaced as Master of the Kremlings by KAOS: a robotic entity, created by K. Rool. After being revealed, K. Rool joins KAOS to fight Dixie and Kiddy. If Dixie and Kiddy manage to collect all the cogs in Krematoa and give them to Boomer, Roolenstein can be fought again. K. Rool seems to hate the Kongs, referring to them as "filthy apes" and "monkey brains", though he does not treat his own soldiers that much better, whom sometimes appear to be loyal to him regardless. This shows he likes to take what he wants and has gone on to conquer the world. @nevetsboy: Oh, the King K. Pain Train doesn't crash into the Smash Hype Train. In the show, his personality was relatively the same as in the games: bossy, megalomaniac, and slightly clumsy. King K. Rool supersedes Donkey Kong as the second heaviest character in the game, weighing 133 units compared to Donkey Kong's weight of 127 units. Why he wishes to do so is even less fully understood, since a small tree house is nothing in comparison to his numerous lairs and hideouts (although it could be an example of his deep insanity). After ten hits, K. Rool is defeated as he loses control of his helicopter pack as he spins out of control in the Knautilus. K. Rool's skin is light green (though some appearances show it as dark green), he has a large bloodshot eye and he is usually shown with jagged teeth. During the battle in Krematoa, Baron K. Roolenstein would also use a fireball-launching cannon to attack. After the Kongs permanently shut down King K. Rool's mechanical island and the Blast-o-Matic, he tries to escape in a large airship. In Super Smash Bros. Ultimate (SSBU) Skin Mod in the King K. Rool category, submitted by WielandSMH In the DK series, he did other things besides stealing the Kongs' bananas. Ultimate, it was very exciting and it's something that people have been wanting for since Smash 4. If he is hit four times, he begins to drop cannonballs from the sky in a straight line. It is possible Baron K. Roolenstein's personality believes his tic is in his right eye instead of his left, hence his tic switching eyes. Prior to becoming king, K. Rool was a pirate on a ship that got shipwrecked in Krem Quay. Whereas Mario often squares off against Bowser, Donkey Kong must fight against King K. Rool. ... Wiz: At age 20,standing at 5'10.5" ,and boasting an impressive iq of about 130 Vector the Crocodile is the leader of the … There might be a reason why K. Rool wanted to destroy. It did spark an interesting Smash related discussion afterwards, which was funny. Instead of backfiring, the gun explodes, flinging K. Rool into a geyser that acts as a power source to Crocodile Isle. After this encounter, King K. Rool is encountered several more times on the various islands and dimensions of the game, usually appearing annoyed at Donkey, Diddy, Cranky and Xananab pursuing him before having one of his Kritter followers power up with a Crystal Banana and battle them. K. Rool is the leader of a band of reptilian creatures known as the Kremlings, who have crossed paths with the Kongs on many occasions. 27 records in 51 cities for Katie King in Michigan. However, this is confirmed to be a mistake by Nintendo, and is contradicted by Wrinkly's trophy that explicitly implies they are the same character. After venturing through the many regions of Donkey Kong Island, Donkey Kong and the released Diddy Kong defeated many of K. Rool's operatives and reclaimed Donkey Kong's Bananas, which were guarded by these lieutenants of the Kremling Krew. Since Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, he seems to be motivated to destroy all Kongs and their island as revenge for what they did to his homeland of Crocodile Isle. After Baron K. Roolenstein's defeat, the body of KAOS would drop from the ceiling of Kastle KAOS and crash into the ground. Throughout his various appearances, K. Rool has used a variety of weaponry. K. Rool appears in several cutscenes with his unnamed pet Klaptrap, whom he strokes similarly to the way the James Bond villain Blofeld strokes his cat, being an obvious parody. He also steals Donkey Kong's Golden Banana Hoard. while Krusha and Klump try to decode a message they themselves wrote. K. Rool's eyes peek out the eggshell, perplexed. K. Rool is shown to be dimwited, as shown when DK played some pranks on him, when he believed the Crystal Coconut was cursed, DK and Diddy had a magical amulet even more powerful than the Crystal Coconut, and drinking a bottle full of bees and got stung. Engaging K. Rool in battle, the Kremling king used a high-tech blunderbuss that could be used as a vacuum, also allowing K. Rool to move at high speeds, turn invisible, fire spiked Kannonballs and strange gases that could affect the Kongs in bizarre ways (e.g. Ultimate. He is likely been terrorizing the Kongs prior to DKC and back in the glory days of a younger Cranky Kong and Donkey Kong Jr.. K. Rool's "King" persona appears to be his "original/main/default/dominate/true" personality despite not actually being of royal blood (same with his brother K. Lumsy) and merely being another role he likes to role-play as because (like his "Kaptain", "Mad Scientist/Dr. Have King K. Rool join the player's party in World of Light.With the exception of the third method, King K. Rool must then be defeated on Jungle Japes. Its strength is so great that it can generate shock waves by jumping. His eyes also are not connected as they are in the games, and instead are separated. It was officially revealed on December 15, 2015, in the "Final Presentation Broadcast" that Smash Bros. DLC was coming to a close, and the Super Smash Bros. At the end of the game, a ship can be seen sailing away from the remains of the island and an ominous laugh can be heard as the ship sails over the horizon, telling the player that K. Rool survived the explosion, making way for another sequel. For Hyrule Warriors: Age of Calamity on the Nintendo Switch, a GameFAQs message board topic titled "I'm glad King K. Rool consistently gives me Armored Porgies. Finally, the Kongs managed to reach the Gang-Plank Galleon, K. Rool's ship, where they faced the tyrannical crocodile in battle. After the Kongs permanently shut down K. Rool's mechanical island and the Blast-O-Matic laser weapon, K. Rool tries to escape in a large airship. Similar to Donkey Kong Country 3, Baron K. Roolenstein is accessible only after KAOS is destroyed permanently (the two are bosses in different worlds). In the second stage, if the two kongs succeeds in defeating K. Rool, he will promptly stutter by saying "Wait, Wait... That was just practice!" In this comic, K. Rool has noticeably human-like hands with five fingers and nails, while his feet are still clawed and reptilian. Explore where Katie King may currently live along with possible previous addresses, phone numbers, email addresses, relatives and more. After Boomer's machine awakens the ancient volcano in Krematoa, a submarine, the Knautilus, will rise from beneath the volcano's lava. At the end of the Super Smash Bros. Nintendo Direct broadcast on August 8, 2018, King K. Rool was revealed as a playable fighter in Super Smash Bros. K. Rool appeared in German Club Nintendo's comic adaptation of Donkey Kong Country, first appearing to attack Diddy Kong and seal him within a DK Barrel before stealing Donkey Kong's Banana Hoard. Since K. Rool appeared to be a fairly popular Western fighter request, many fans view his Mii Brawler costume as a "consolation prize" for those who wanted him in the game. Mario vs. Donkey Kong 2: March of the Minis, Super Smash Bros. for Nintendo 3DS and Wii U, according to character designer Steve Mayles, https://twitter.com/Ghoulyboy/status/1028887321695936513, https://twitter.com/Ghoulyboy/status/1029309065002983424, https://twitter.com/Ghoulyboy/status/1031066675511263232, https://twitter.com/Ghoulyboy/status/1027946702270021638, https://donkeykong.fandom.com/wiki/King_K._Rool?oldid=67760. In a possible alternate timeline seen in the episode "It's a Wonderful Life", in which Donkey Kong sees what Kongo Bongo Island would be like if he did not exist, King K. Rool is portrayed as a somewhat timid freedom fighter in a feud with Diddy Kong, who is portrayed as a power-hungry tyrant. He is well known for having a very serious eye tic in his left eye. K. Rool's Kaptain persona also makes a cameo and is referenced in Donkey Kong 64. King K. Rool's physical appearance is slightly altered from his video game counterpart. King K. Rool is last seen having made a deal with Donkey Kong: in exchange for digging him out of the giant pile of fruit, he would have all the bananas returned to the Kongs. Despite the fact that K. Rool can actually move faster on his feet, and the fact that the helicopter pack is his weakpoint in the game, it is necessary for his trap-based fighting strategy; it allows him to avoid his own electric beams by hovering over them. From the Super Mario Wiki, the Mario encyclopedia. King K. Rool uses realistic crocodile grunts instead of his voice clips from previous games, similarly to Bowser, Donkey Kong, and Diddy Kong. Additionally, his Kaptain K. Rool and Baron K. Roolenstein identities appear in the game as spirits. In Donkey Kong Land III, Baron K. Roolenstein appears as the main antagonist and the Kremling Krew (as well as a rebuilt KAOS) as the secondary antagonists. Some of King K. Rool's voice clips from Donkey Kong 64 are reused in the Game Boy Advance remake of Donkey Kong Country. When he took on the alias of Kaptain K. Rool, he traded in the cape for a red coat and the crown for a pirate hat. After Funky Kong is captured by the Kremlings, King K. Rool orders them to use a painful "truth machine… In Donkey Kong Country 2: Diddy's Kong Quest, K. Rool (under the alias of Kaptain K. Rool) manages to kidnap Donkey Kong and speeds him away to the home of the Kremlings, Crocodile Isle. Cranky Kong mentions in the Donkey Kong 64 instruction booklet that K. Rool had given up his silly disguises in that game. Both Donkey Kong 64 and Super Smash Bros. Melee imply that K. Rool is somewhat insane and demented. King K. Rool appears in volumes 14-15 of Super Mario-Kun in the arcs based off of the Donkey Kong Country series. After his defeat, K. Rool tries to stand back up, but Donkey Kong breaks free from his ropes and uppercuts him out of the Flying Krock. After Funky Kong is captured by the Kremlings, King K. Rool orders them to use a painful "truth machine" on Funky Kong, so that they can find out whether he is a spy. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, King K. Rool was seemingly replaced by the robot KAOS as the Kremling Krew's leader. King K. Rool also sometimes appears dancing to the beat of music during certain songs in Donkey Konga. The resulting explosion buries K. Rool under the huge pile of bananas. In the animated series, K. Rool makes a passing comment about his mother after he made some cupcakes saying that it was his mother's recipe, and in The Kongo Bongo Festival of Lights, K. Rool mentions that he was planning to go back to the swamplands for the holidays to play games with his "slithering siblings" and gorge on some of his mommy's mud pies. In Challenge Mode, King K. Rool tries to stop the baseball heroes in DK Jungle by using his green, red, blue, and brown Kritters to challenge them. Kaptain K. Rool is also featured as the main antagonist in an obscure German Donkey Kong comic, Bumm-Badabumm im Urwald; however he is always referred to as King K. Rool. He took the DK medals that were for the winner of the Jungle Jam Contest in DK: King of Swing and stole the five Crystal Bananas from a banana-like alien named Xananab to take over the universe in DK: Jungle Climber (this the only time he is interested in taking over the world). 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